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<template unique_id="gxvozjrx:zapustknkmz8" version="1">
	<advantage_list>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Athar</name>
			<notes>Also known as the Defiers or the Lost</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Divine Curses, Divination to Determine the Character's Future Actions and Banishment</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Intolerance (Priests of Specific Gods)</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Scope: Common</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1">
						<name>Scope: Occassional</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Rare</name>
						<cost type="points">-1</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Scope: Anyone unlike you</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B140</reference>
					</modifier>
					<reference>B140</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reputation</name>
					<type>Social</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">1</cost>
						<reference>B27</reference>
						<notes>Almost everyone</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.67</cost>
						<reference>B27</reference>
						<notes>Almost everyone except @large class of people@</notes>
					</modifier>
					<modifier version="1">
						<name>People Affected</name>
						<cost type="multiplier">0.5</cost>
						<reference>B27</reference>
						<notes>Priests of Specific Gods</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.33</cost>
						<reference>B27</reference>
						<notes>@Small class of people@</notes>
					</modifier>
					<modifier version="1">
						<name>Recognized all the time</name>
						<cost type="multiplier">1</cost>
						<reference>B28</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized sometimes</name>
						<cost type="multiplier">0.5</cost>
						<reference>B28</reference>
						<notes>10-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<reference>B26</reference>
					<notes>You're considered a faithless cynic by priests serving a specific god</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Cannot be a priest of a specific god</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Faith Healing used by priests of specific gods will not work on you</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Believers of the Source</name>
			<notes>Also known as the Godsmen</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reputation</name>
					<type>Social</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">1</cost>
						<reference>B27</reference>
						<notes>Almost everyone</notes>
					</modifier>
					<modifier version="1">
						<name>People Affected</name>
						<cost type="multiplier">0.67</cost>
						<reference>B27</reference>
						<notes>Almost everyone except Primes</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.5</cost>
						<reference>B27</reference>
						<notes>@Large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.33</cost>
						<reference>B27</reference>
						<notes>@Small class of people@</notes>
					</modifier>
					<modifier version="1">
						<name>Recognized all the time</name>
						<cost type="multiplier">1</cost>
						<reference>B28</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized sometimes</name>
						<cost type="multiplier">0.5</cost>
						<reference>B28</reference>
						<notes>10-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<reference>B26</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Not Resurrectable</name>
					<type>Physical</type>
					<base_points>-25</base_points>
					<modifier version="1">
						<name>Can be Reincarnated</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Player Gets to Build Reincarnated PC</name>
					<type>Physical</type>
					<base_points>1</base_points>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Bleak Cabal</name>
			<notes>Also known as the Bleakers, the Cabal or the Madmen</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Confusion, Insanity and Madness Based Attacks</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Mind Reading and Mind Probe</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unfazeable</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B95</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Chronic Depression (Bleak Cabal)</name>
					<type>Mental</type>
					<base_points>-15</base_points>
					<cr>15</cr>
					<reference>B126</reference>
					<notes>Make one self-control roll each day instead of the normal rolls; if failed, for the rest of the day it takes a convincing philosophical argument to get you to do anything besides the bare minimum to survive</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Doomguard</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Talent (Sword)</name>
					<type>Mental</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B89</reference>
					<notes>Gives a reaction bonus with those that respect a good swordsman</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">Broadsword</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Two-Handed Sword</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Jitte/Sai</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Knife</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Shortsword</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">Force Sword</name>
						<specialization compare="is anything"></specialization>
						<amount per_level="yes">1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Resistant to Healing and Curing</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<notes>You must fail an HT roll to recieve any benefit from supernatural healing and/or curing effects</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Priests of healing and/or creation gods cannot be members</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Dustmen</name>
			<notes>Also known as the Dead</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Brotherhood (Dead Truce)</name>
					<type>Mental/Physical</type>
					<base_points>15</base_points>
					<reference>PU2:17</reference>
					<notes>Thie functions exactly like the perk of the same name, but applies to all forms of undead</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Resistant (Ressurection)</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>-1</points_per_level>
					<modifier version="1">
						<name>Occasional</name>
						<cost type="multiplier">1</cost>
						<reference>B158</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Common</name>
						<cost type="multiplier">2</cost>
						<reference>B158</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Common</name>
						<cost type="multiplier">4</cost>
						<reference>B158</reference>
					</modifier>
					<notes>This is Susceptible (p. B158) in reverse, giving a penalty to affect you with a specific class of beneficial abilities</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Fated</name>
			<notes>Also known as the Takers or the Heartless</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Vow (Never Accept or Perform Charity)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Reccomendations</name>
				<advantage version="2">
					<name>Spend at least 20 points in a variety of skills unrelated to the character's profession</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Fraternity of Order</name>
			<notes>Also known as the Guvners</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Comprehend Languages: Language Talent</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Cosmic (Allows default use of any language and becomes a leveled trait)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Comprehension Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited Use (1/day)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B65</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>9</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Obsession</name>
					<type>Mental</type>
					<levels>0</levels>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<notes>Finding loopholes in all forms of laws, wether of man or nature</notes>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no">
			<name>Planar Faction, The Fraternity of Order Optional Special Abilities</name>
			<advantage version="2">
				<name>Item: Affliction</name>
				<type>Physical, Exotic</type>
				<levels>1</levels>
				<points_per_level>10</points_per_level>
				<modifier version="1">
					<name>Advantage: Alternate Form (Item Spell Form)</name>
					<cost type="percentage">231</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Cosmic (Can Affect Inanimate Objects)</name>
					<cost type="percentage">50</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Extended Duration (x1000)</name>
					<cost type="percentage">120</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Terminal Condition (The Target Being Tossed on any Solid Surface)</name>
					<cost type="percentage">-20</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Malediction (As Regular Spell)</name>
					<cost type="percentage">100</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Magical</name>
					<cost type="percentage">-10</cost>
					<affects>total</affects>
				</modifier>
				<modifier version="1">
					<name>Limited Use (1/day)</name>
					<cost type="percentage">-40</cost>
					<affects>total</affects>
				</modifier>
				<reference>B35</reference>
				<categories>
					<category>Advantage</category>
				</categories>
			</advantage>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Free League</name>
			<notes>Also known as the Indeps</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Will</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>will</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Stubbornness</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B157</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Harmonium</name>
			<notes>Also known as the Hardheads</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Charm Person: Affliction</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1">
						<name>Disadvantage: Severe Delusion ("The harmonium officer is my close, trusted friend")</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Malediction (As Regular Spell)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited Use (1/day)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B35</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Duty (Harmonium)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Requires Strict Obedience</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<notes>Betraying the Harmonium results in a death sentence; Failure to obey orders results in expulsion from the Harmonium, with some form of show of sincere repentance required to regain membership; Refusing to return to the ranks is considered betrayal</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Mercykillers</name>
			<notes>Also known as the Red Death</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Detect</name>
					<type>Mental/Physical, Exotic</type>
					<modifier version="1" enabled="no">
						<name>@Rare Substance/Condition@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1">
						<name>Lies</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common Substance/Condition@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Very Common Substance/Condition@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Precise</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Signal Detection</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1">
						<name>Vague</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B48</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Analyzing</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>P47</reference>
					</modifier>
					<modifier version="1">
						<name>Only to Determine if a Subject is Lying in Response to a Question</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Cosmic (No Die Roll Required)</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited Use (1/day)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Duration (x1/60)</name>
						<cost type="percentage">-35</cost>
						<affects>total</affects>
					</modifier>
					<reference>B48</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Legal Enforcement Powers</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Local cop@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B65</reference>
					</modifier>
					<modifier version="1">
						<name>Mercykiller: Can do as you please</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B65</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@FBI agent@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B65</reference>
					</modifier>
					<modifier version="1">
						<name>Only While Punishing or Pursuing a Known Criminal</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<reference>B65</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Callous</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">psychology</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
					<skill_bonus>
						<name compare="is">teaching</name>
						<specialization compare="is anything"></specialization>
						<amount>-3</amount>
					</skill_bonus>
				</advantage>
				<advantage version="2">
					<name>Honesty</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B138</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Never release a lawbreaker until the proper sentence has been carried out)</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>The Limitation on Detect (Lies) can be bought down with earned or initial points</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Revolutionary League</name>
			<notes>Also known as the Anarchists</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage_container version="2" open="no" type="alternative_abilities">
					<name>Alternate Identities</name>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Athar</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Believers of the Source</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Bleak Cabal</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Doomguard</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Dustmen</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Fated</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Fraternity of Order</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Free League</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Harmonium</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Mercykillers</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Sign of the One</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Society of Sensation</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Transcendent Order</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Member of the Xaositects</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Alternate Identity</name>
						<type>Social</type>
						<base_points>5</base_points>
						<modifier version="1">
							<name>Illegal</name>
							<cost type="points">10</cost>
							<affects>total</affects>
						</modifier>
						<reference>B39</reference>
						<notes>Outsider (Prime)</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage version="2">
					<name>Zeroed</name>
					<type>Social</type>
					<base_points>10</base_points>
					<reference>B100</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Secret (Member of the Revolutionary League)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>Serious Embarrassment</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Utter Rejection</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Imprisonment</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<modifier version="1">
						<name>Possible Death</name>
						<cost type="points">-30</cost>
						<affects>total</affects>
						<reference>B152</reference>
					</modifier>
					<reference>B152</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Vow (Give 90% of earnings to either the cause or the opressed)</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Sign of the One</name>
			<notes>Also known as the Signers</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Illusion Pierce</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<notes>You automatically attempt to disbelieve any illusion; This should be secretly rolled by the GM and applies to Phantasm-based illusions and Illusory characters/objects</notes>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Common: Poison, Sickness, etc.@</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Illusions</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Delusion (I'm the center of the multiverse, or one of the other Signers is)</name>
					<type>Mental</type>
					<modifier version="1" enabled="no">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Severe</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B130</reference>
					</modifier>
					<reference>B130</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Unusual Background</name>
					<type>Mental</type>
					<base_points>1</base_points>
					<reference>B96</reference>
					<notes>May take abilities based on belief affecting reality</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Society of Sensation</name>
			<notes>Also known as the Sensates</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Infravision</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>No normal vision</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B60</reference>
					</modifier>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Poison</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Short term</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<modifier version="1">
						<name>Long term</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<reference>B146</reference>
					<notes>Experience as much as possible</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Replace Infravision with another sensory advantage</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, The Transendent Order</name>
			<notes>Also known as the Ciphers</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Combat Reflexes</name>
					<type>Mental</type>
					<base_points>15</base_points>
					<reference>B43</reference>
					<notes>Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</notes>
					<categories>
						<category>Advantage</category>
					</categories>
					<skill_bonus>
						<name compare="starts with">fast-draw</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
					<attribute_bonus>
						<attribute>dodge</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>parry</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>block</attribute>
						<amount>1</amount>
					</attribute_bonus>
					<attribute_bonus>
						<attribute>fright_check</attribute>
						<amount>2</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Speed</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<notes>Each level adds 0.25 to Basic Speed</notes>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>speed</attribute>
						<amount per_level="yes">0.25</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Patron</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with 150% of PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000 times starting wealth@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Individual with twice the PC's starting points@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1">
						<name>The Faction</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: An ultra-powerful individual@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 100000 times starting wealth@</name>
						<cost type="points">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: Organization with assets of at least 1000000 times starting wealth@</name>
						<cost type="points">25</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A national government or giant multi-national organization@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Who: A diety@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears almost all the time</name>
						<cost type="multiplier">3</cost>
						<reference>B36</reference>
						<notes>15-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears quite often</name>
						<cost type="multiplier">2</cost>
						<reference>B36</reference>
						<notes>12-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Appears fairly often</name>
						<cost type="multiplier">1</cost>
						<reference>B36</reference>
						<notes>9-</notes>
					</modifier>
					<modifier version="1">
						<name>Appears quite rarely</name>
						<cost type="multiplier">0.5</cost>
						<reference>B36</reference>
						<notes>6-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth no more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Equipment</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Equipment worth more than average starting wealth@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Highly Accessible</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Extensive social or political power@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Special Abilities</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B73</reference>
						<notes>@Magical powers in a non-magical world, higher TL equipment, grants special powers or is supernatural@</notes>
					</modifier>
					<modifier version="1">
						<name>Minimal Interventions</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Secret</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B73</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unwilling</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B74</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Favor</name>
						<cost type="multiplier">0.2</cost>
						<reference>B55</reference>
					</modifier>
					<reference>B72</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Committed Action</name>
					<type>Physical</type>
					<base_points>-5</base_points>
					<notes>You cannot change your mind about your character's actions; Once you declare an action, you must follow through</notes>
				</advantage>
				<advantage version="2">
					<name>Decreased Basic Move</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>-5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Impulsiveness</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B139</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Short term</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<modifier version="1">
						<name>Long term</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<reference>B146</reference>
					<notes>Making mind and body one</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Options</name>
				<advantage version="2">
					<name>Trained by a Master or Weapon Master are quite common</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
		<advantage_container version="2" open="no" type="metatrait">
			<name>Planar Faction, Xaositects</name>
			<notes>Also known as the Chaosmen</notes>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Babble: Obscure (Language)</name>
					<type>Physical, Exotic</type>
					<levels>10</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Defensive</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extended</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B72</reference>
						<notes>@Sense@</notes>
					</modifier>
					<modifier version="1">
						<name>Ranged</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Stealthy</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Always On</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B72</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P65</reference>
						<notes>@Source@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>P65</reference>
						<notes>@Power@</notes>
					</modifier>
					<modifier version="1">
						<name>Limited Use (1/day)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Extended Duration (x3)</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B72</reference>
					<notes>Any kind of language uised in or passing through the area of effect becomes completely indecipherable; However, simple non-liguistic codes and the Gesture Skill are not</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Impulsiveness</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B139</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Odious Personal Habit</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>-1 Reaction</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B22</reference>
					</modifier>
					<modifier version="1">
						<name>-2 Reaction</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B22</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>-3 Reaction</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B22</reference>
					</modifier>
					<reference>B22</reference>
					<notes>Behaving Chaotically</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Reputation</name>
					<type>Social</type>
					<levels>2</levels>
					<points_per_level>-5</points_per_level>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">1</cost>
						<reference>B27</reference>
						<notes>Almost everyone</notes>
					</modifier>
					<modifier version="1">
						<name>People Affected</name>
						<cost type="multiplier">0.67</cost>
						<reference>B27</reference>
						<notes>Almost everyone except Primes</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.5</cost>
						<reference>B27</reference>
						<notes>@Large class of people@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>People Affected</name>
						<cost type="multiplier">0.33</cost>
						<reference>B27</reference>
						<notes>@Small class of people@</notes>
					</modifier>
					<modifier version="1">
						<name>Recognized all the time</name>
						<cost type="multiplier">1</cost>
						<reference>B28</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized sometimes</name>
						<cost type="multiplier">0.5</cost>
						<reference>B28</reference>
						<notes>10-</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Recognized occasionally</name>
						<cost type="multiplier">0.33</cost>
						<reference>B28</reference>
						<notes>7-</notes>
					</modifier>
					<reference>B26</reference>
					<notes>You're well-known to be unreliable</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
